AI Insights · Timothy · January 2023
Top 5 PVP Games Performance in New Zealand Q4 2022
Explore the performance trends of the top 5 PVP games on a unified platform in New Zealand during Q4 2022, highlighting weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the performance of the top 5 PVP games in New Zealand on a unified platform showed notable trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Roblox experienced a consistent increase in weekly revenue, peaking at around $105K in the final week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching approximately 9.1K in the last week. Active users also showcased an upward trend, growing from 313.8K in late September to 344.6K by the end of December.
Hero Clash:Catch the Thief showed an impressive surge in weekly revenue, climbing from $85 in late November to about $7.5K by the end of December. Downloads initially spiked to 17.4K in late November but then gradually declined to 5.3K in the last week of December. Active users followed a similar pattern, peaking at 29.6K in mid-December before decreasing to 21.8K at the close of the quarter.
Subway Surfers maintained a relatively stable weekly revenue, averaging around $500, with occasional increases such as $639 in mid-December. Weekly downloads displayed a notable uptrend towards the end of the quarter, reaching 6.3K in the final week. Active users fluctuated throughout the quarter but ended on a high note, increasing from 145.2K in late September to 91.3K in the last week of December.
Stumble Guys saw a decline in weekly revenue over the quarter, starting at $8K in late September and dropping to about $1.4K by the end of December. Downloads mirrored this trend, decreasing from 6.6K at the beginning of the quarter to approximately 2.5K in the final week. Active users also declined, from 60.4K in late September to 36.9K by the end of December.
Among Us! had relatively modest weekly revenue, averaging around $300, with minor fluctuations. Downloads saw a steady increase towards the end of the quarter, reaching 4.8K in the final week of December. Active users remained relatively stable, fluctuating around the 15K to 19K range throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.